I worked with Territory Studio to help develop ‘QDAR’ for the latest Bond film. QDAR is basically a form of three dimensional scanning similar to LIDAR: “The QDAR was one of the key story-telling elements for us to nail in the final action-packed sequence. Once deployed the QDAR maps the interior of Safin’s lair which creates a full visual of the entire facility that Q could then use to guide Bond.”
My role was to develop a technique to mimic a dynamic LIDAR system that could illuminate the villans lair. I was also responsible for the camera animation and rendering of the shots but not the GUI housing or final composite.
![](https://freight.cargo.site/t/original/i/98302a1d30068b95c6b3673c90695a8346a6df270225f04f05e98c8e1635d1e8/JB_3.jpg)
![](https://freight.cargo.site/t/original/i/f3226c08261df0577731779fc0992bd0e8980d6a6c9c6552743ce05838586e75/JB_2.jpg)
![](https://freight.cargo.site/t/original/i/a70962ae932e10ece284b401540feed635f83e49a573cf2b4c94be523f4e15d4/JB_1.jpg)
![](https://freight.cargo.site/t/original/i/20c6d6a487881fd60312369d25350ab7ec73c5ad137802852073142b06612e6a/Bond-No-Time-To-Die-Final-Qdar-04.gif)
![](https://freight.cargo.site/t/original/i/d9d2244fdf143203341b5c19a7cb9ee030ae9e08c48878e4da068c26920a2509/Bond-No-Time-To-Die-Final-Qdar-03.gif)
![](https://freight.cargo.site/t/original/i/8b51a808f093485d5012dd510c9ffd63fd0deb4ac120817779b9247516b7d3b8/Bond-No-Time-To-Die-Final-Qdar-02.gif)
![](https://freight.cargo.site/t/original/i/4319add75c0b1de4be331e4272ebb7920b29e87524a744a9b0b5a320fb106a58/Bond-No-Time-To-Die-Final-Qdar-05.gif)
Creative Director: Andrew Popplestone
Executive Producer: Tom McLoughlin
Producer: Amy Smith
Art Director: Clayton Welham
Motion Design: Simon Russell
Metro-Goldwyn-Mayer, Eon Productions