I’m a freelance motion designer and co-founder of Sun Machine, based in Plymouth, UK.
I work across 2D, 3D and immersive projects, combining design, animation and technical problem solving across broadcast, digital and spatial work.
My work spans film, TV, live events and installations. I’ve created visuals for artists including Elton John, Shawn Mendes and U2, and contributed to projects for the Barbican, the Smithsonian and LA Philharmonic, as well as immersive spaces such as the Las Vegas Sphere and Refik Anadol’s Dataland.
I’ve also worked on film and TV projects including Black Mirror, His Dark Materials, James Bond and Mission: Impossible, across concept development, UI and visual effects.
Alongside commercial work, I explore audio-reactive and generative systems, using sound and procedural approaches to drive visual structure and motion.
I work primarily in Houdini, Cinema 4D and After Effects, with additional experience in real-time and AI workflows.
simonfarussell@gmail.com
I work across 2D, 3D and immersive projects, combining design, animation and technical problem solving across broadcast, digital and spatial work.
My work spans film, TV, live events and installations. I’ve created visuals for artists including Elton John, Shawn Mendes and U2, and contributed to projects for the Barbican, the Smithsonian and LA Philharmonic, as well as immersive spaces such as the Las Vegas Sphere and Refik Anadol’s Dataland.
I’ve also worked on film and TV projects including Black Mirror, His Dark Materials, James Bond and Mission: Impossible, across concept development, UI and visual effects.
Alongside commercial work, I explore audio-reactive and generative systems, using sound and procedural approaches to drive visual structure and motion.
I work primarily in Houdini, Cinema 4D and After Effects, with additional experience in real-time and AI workflows.
simonfarussell@gmail.com