Painting Practice. This time it was for the Star Trek parody episode ‘USS Callister’.
Working with Erica McEwan, Joel Collins and Phil Sims I produced a range of screen motion graphics from simulated UI’s and game engines to branding.
I talked to Pushing Pixels about the process if you’re interested in reading a bit further.
Working with Erica McEwan, Joel Collins and Phil Sims I produced a range of screen motion graphics from simulated UI’s and game engines to branding.
I talked to Pushing Pixels about the process if you’re interested in reading a bit further.
One part of the brief was to design the desktop environments and apps which appeared in the VR companies offices. These were to be AR/VR interfacing software environments. For this I created a modified interface within Cinema 4D then screen recorded myself working in it before compositing further graphics and GUI elements within it.
I created general desktop environments and interfaces, including a DNA compiler. I also created a lot of detailed screen content for the futuristic USS Callister at the end of the show.
I created general desktop environments and interfaces, including a DNA compiler. I also created a lot of detailed screen content for the futuristic USS Callister at the end of the show.